AI Insights · Timothy · April 2023
Top 5 Low Poly Games on Android in the US - Q1 2023
Discover the performance of the top 5 low poly games on Android in the US for Q1 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the top 5 low poly games on the Android platform in the United States showcased varied performance metrics. Here's a breakdown of their performance based on data from Sensor Tower.
Roblox, published by Roblox Corporation, experienced a fluctuating trend in weekly revenue, beginning at approximately $4.7M in late December and dropping to around $2.2M by the first week of January. Revenue saw minor fluctuations, ending the quarter at roughly $2.2M. Weekly downloads also showed a downward trend, starting at 227K and decreasing to 144K by the end of March. Active users ranged from 14.6M to 16.1M, showing some fluctuations but generally maintaining a high user base.
Frozen City from Century Games PTE. LTD. exhibited a steady increase in weekly revenue, peaking at around $297K in mid-February before slightly declining to $246K by the end of March. Downloads peaked at 123K in early January and gradually decreased to 42K by the end of the quarter. Active users rose from 20K in late December to stabilize around 203K by the end of March.
Move Animals, published by Supersonic Studios LTD, had no recorded revenue during this period. Downloads showed an initial decline from 63K in late December to 31K in early January, followed by a rise and then a decline again to 15K by the end of March. Active users started at 278K in late December and saw a gradual decline to 234K by the end of the quarter.
Eatventure by Lessmore UG showed a positive trend in weekly revenue, starting at $36K in late December and increasing steadily to $58K by the end of March. Downloads followed a similar positive trend, beginning at 28K and reaching 33K by the end of the quarter. Active users rose from 175K in late December to peak at 235K in mid-March, before stabilizing around 203K by the end of the quarter.
CubeCrafter from SayGames Ltd had modest revenue figures, ranging from $2.3K in late December to a low of $956 in early March, and ending the quarter at $1.4K. Downloads showed a peak of 66K in mid-January, followed by a decline to 9K by the end of March. Active users increased from 52K in late December to a peak of 115K in mid-January, before stabilizing around 66K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.